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Paulo Jorge
Paulo Jorge
3D Artist | Props / Environments
Rio de Janeiro, Brazil

Summary

3D Artist focused on High / Low Poly Modeling, Texturing for Realistic and Stylized Game Props / Environments. I Constantly doing creations like 3D Assets Packages to learning and improve my skills and workflow consistently.
With experience since 2019, I love to create beautiful and optimized models with good attention to details giving life to it on final rendering.

Skills

Vector IllustrationGame DevelopmentIllustrationRendering3D ModelingEnvironment ModelingLow-poly ModelingTexturingUV MappingGame DesignHigh-poly ModelingGraphic DesignLevel DesignProgrammingPBR TexturingStylized Texturing2D Animation3D OptimizationDigital Painting

Software proficiency

Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Mixer
Mixer

Experience

  • 3D Environment Artist at Devoted Studios
    Los Angeles
    May 2022 - Present

    - 3D Props Modeling

    - 3D Environment Props Modeling

    - 3D Optimization

    - High and Low Poly Modeling

    - UV Unwrapping

    - PBR Texturing

    - Stylized Modeling and Texturing

  • 3D Artist at Freepik Company
    Málaga
    August 2021 - January 2025

    - 3D Mockup Production

    - 3D Products Modeling

    - UV Unwrapping

    - PBR Texturing

    - Rendering